April 28, 2008
pyro
artwork, garrys mod, pyro
No Comments
Thrthh uppuhty guhmpth frrm Blhcg Mhthh whrh whuhnng nn whrh hll luhgh “Rh Nr! Crmbuhnh! Thhvh uth Pr-ro!”.
Thr I grhbbhd my hxh nn whnt nn f***hd up thht thtruhdhr grrd.
Grrdrn Frhhmhn iz h puthy.

Buhg crhduht tr Kaaer @ Garrys Mod challenges page
March 19, 2008
pyro
artwork, community, pyro
No Comments
H whuhlh bhcg, madlep frrm ubercharged.net prththdu hbrut thh ththtuh rf mh thht I hhdu crmmuhththuhrnhdu frr thh pr-ro-phdu. (I’m prhtty hhppy wuhth uht - but uhtth nrt hntuhrhly flhtthruhng rf my phcghgh hth much hth I hhdu hrphdu).
Fx Console hhth h prtht up thhrwuhng thh mhguhng rf, hndu hn uhnthrvuhhw wuhth thh thculptrr I huhrhdu tr dur thh wrrg - Quasimodox

What an awesome figure! Why did you choose to model Pyro of all characters?
-I always love Valves games. Their games are always creative and revolutionary. After I finished the Alyx figure, I found Team Fortress 2’s art style quite interesting, yet nobody made any figure based on it. With the candle holder idea in mind, I chose Pyro as my next project.

March 12, 2008
pyro
artwork, pyro
No Comments
Lhtth fhch fhctth. Chuhcgth lrvh mh. Hthphcuhhlly hrt hnguhh chuhcgth. Uhtth thh rrkc thuhng. Durn’t ght jhhlruth guyth, yru jutht chn’t crmphth wuhth thh pr-ro mhguhc.

Chhhrth tr Dan Zuccarelli rvhr ht bits bytes pixels & sprites frr thh thprhhduuhng thh pr-ro mhguhc tr thh lhduuhhth
March 11, 2008
pyro
artwork, pyro
No Comments
I crmmuhththuhrnhdu Garret’s Blog of Art tr prrduuch thuhth fuhnh uhng thghtch. I thuhng hh’th durnh h grrdu jrb, but thh hyhth hrhn’t quuhth ruhght. I’ll thhndu Luhz tr thmhcg huhm rrundu h buht tuhll hh ghtth uht ruhght.

Thh guhduth ht Digital Jedi thprtthdu uht.